Now we want to find a formula which combines ms and fps. Influence of FPS on the silent run's ratio 500 FPS is the highest (your character get the biggest damage from falling ). Results: (firstly the fps value, in brackets the wall's height and finally the damage of falling)
We've 4 walls of different heights: 140, 200, 300 and 350 units. Influence of FPS on the damage of falling 40.5 is impossible on this value,same for 76 fpsġ11 fps - 40 and 40.5 are easily surmontableġ42, 166 and 200 fps - strangely again 39.4 units max.ĥ00 fps - bugged value,your character runs silently and jump 35 units if near the object, 39 if distant from the object. Your character jumps permanently 40 units. These results are similiar to 71 fps)ħ1 fps. Influence of FPS on the height of the jumpĦ3 fps and less - you jump 39.5 units max (except 52 and 55 fps. Here are some things you may didn't know about fps.